Monday, August 22, 2016

How do I Log into a Second Wizard101 Account?

Hello all,

I have a great question from Elizabeth. She asks this:

"how do you log into your second wizard 101 account."

Great question, and it's really quite simple. There are actually two parts to running Wizard101. You first run the "game launcher," which is the little window showing RavenWood News and has a place to log in.

This is the game launcher

When the bars have finished loading, you press the red "Play!" button, and this closes the launcher and opens the actual Wizard101 program. (You know, where you see your wizards sitting at their desks.)

If you try to run two Wizard101 Game Launchers at the same time, you'll get the message "Wizard101 is already running on your computer" and it won't let you start. So what you need to do is let the Game Launcher complete, close, and bring up the actual Wizard101 program, and then you can run the Game Launcher again!

This time you'll enter your second account information into the Game Launcher and wait for it to load.

I actually own about five or six accounts myself and occasionally (although it is rare these days) will set the game resolution down to 800x600 and run four accounts at once using this method.

Thanks for the question and have fun!

Happy Dueling

Tuesday, August 2, 2016

What's that Beanie Hat in Wizard101?

Hey all!

I just got a question from sir "big goof"!

"Do you know what the beanie is called from christmas? ive been looking for the name everywhere and just cant find it."

I do!  Um, or at least I think I do. Those beanies come from the Winterland Pack and are the hairstyles (which you can stitch to hats) known as The Fakie Ollie and The Halfpipe.

OH YEAH!  I kind of dig that look while riding the Road Warrior's Chopper!  Although some kind of snowboard mount would be amazing.

Great choice of hat there.  Probably Christmas in July is what recently brought these hats to your attention, amiright? They're a pretty great looking for sure.

Thanks for the question, Big Goof!  If that isn't the hat you're looking for, leave me a comment with more description, and I'll see if I can track it down.

Happy Dueling

Thursday, July 14, 2016

A ninja pig of a different bacon

So, I've fallen into a bit of a gaming slump lately.

  • I'm at the final battle for Kane in Valencia 2, and I just need to find some time and mental space to give it a shot.
  • Morgrim and I have only been playing Wizard101 every other week lately.
  • I'm stuck in Terraria, so I'm a bit stand offish from it right now
  • Pokemon Go won't work on my phone.
  • I'm too poor to go buy a new game.
  • D&D play is a special occasion.
  • I'm on a hiatus from my Sunday night game group.
  • I'm also on a hiatus from DDO -- kinda got bored there.
  • All the other hundreds of games or so in my collection just aren't calling to me.
Where does that leave me?  That leaves me stumbling through the free to play games on Steam, where I found a ninja pig of a different bacon: Iron Snout.

HIYA! (I'm pretty sure that's ketchup on the ground there)

So you're a pig with some pretty sweet ninja skills. You've got low kicks, high kicks, double flips . . . you can cut off the heads of your enemies and then use them as projectile weapons . . . but you aren't much for moving around or being stealthy.  No, you're a pig, in the middle of the screen, and this horde of wolves have you marked as enemy number one.

COME AT ME BRO . . . and, yes, they'll come at you wielding axes, cleavers, rockets, chainsaws, and baskets of baked goods . . . and I'm sure as you survive longer, they'll have other nefarious ways to try and take you down.

I wouldn't say this is the most enlightening of game experiences I've ever had, nor the most fun, but when it comes to filling the void . . . thank you Iron Snout!

It even comes with a two-player mode where you can bounce a ball at a pig-friend and try to score points by getting the ball past them air-hockey-style with no animated violence whatsoever! I'm not going to say I beat my kids 2 games out of 3, but . . . ok, I already said it.

If you give Iron Snout a shot or are already familiar with this mayhem, gimme a shout in the comments below with your high score!  I just happened to score this . . .

It's a good number, and I got an achievement! (Look at those stupid chuckling wolves.)

Happy Dueling

Monday, July 11, 2016

Finally Tried (and fell in love with) Terraria!

I'm very late to the party.  Terraria has been around since 2011, and I'm just barely getting to it, but let's just say it kind of consumed the past couple weeks of my life, and I had a blast playing it, which is surprising since upon first play a year ago when I won the game from participating in Blaugust, I wasn't initially all that impressed.

My little town

Terraria had been sitting on my desktop this whole time, and I thought . . . you know what? I'm giving it a fair handshake because I made the mistake as discounting it as a 2D Minecraft, which apparently is a common misconception, and I didn't see the attraction.

There are plenty of reviews online that talk about how Terraria isn't just a 2D Minecraft, so I probably don't need to go into the details too much, but I think it's best summed up by a review from Fuzzbot I saw in Steam on the game:

"Itsa sandbox game.
Itsa sandbox 2d game.
Itsa sandbox exploration 2d game.
Itsa sandbox exploration 2d RPG game.
Itsa sandbox exploration 2d RPG Shooter game.
Itsa sandbox exploration 2d RPG Shoot-And-Hoard-Loot game.
Itsa sandbox exploration 2d hardmode RPG Shoot-And-Hoard-Loot game.
Itsa sandbox survival exploration 2d hardmode RPG Shoot-And-Hoard-Loot game.
Itsa sandbox rogue-like survival exploration 2d hardmode RPG Shoot-And-Hoard-Loot game.
Itsa sandbox rogue-like survival exploration 2d hardmode RPG Shoot-And-Hoard-Loot Clickfest game.
Itsa class-building sandbox rogue-like survival exploration 2d hardmode RPG Shoot-And-Hoard-Loot Clickfest game.
Itsa economic class-building sandbox rogue-like survival exploration 2d hardmode RPG Shoot-And-Hoard-Loot Clickfest game.
Itsa economic class-building sandbox rogue-like survival exploration 2d hardmode RPG Shoot-And-Hoard-Loot Griefing Clickfest game.
Itsa economic class-building sandbox rogue-like survival exploration 2d hardmode RPG Shoot-And-Hoard-Loot Griefing Multiplayer Clickfest game.
Itsa economic class-building sandbox rogue-like sword-fighting survival exploration 2d hardmode RPG Shoot-And-Hoard-Loot Griefing Multiplayer Clickfest game.
Itsa economic class-building sandbox rogue-like sword-fighting spell-casting survival exploration 2d hardmode RPG Shoot-And-Hoard-Loot Griefing Multiplayer Clickfest crafting game.
Itsa economic class-building sandbox rogue-like sword-fighting spell-casting survival exploration 2d hardmode RPG Shoot-And-Hoard-Loot Griefing Multiplayer Clickfest crafting game that ISN'T a Minecraft clone.

Just buy it. What ELSE do you want? A SEQUEL!?
Well, its apparently getting that, too.

10/10, would waste time googling adjectives and taking adjectives from the comment section again."

That's possibly the greatest review ever written because the game plays like that.  You start to play the game and once you get beyond the "sandbox" "2D" "RPG" "Shooter" aspect of the game, you're good to go and the layers keep peeling back.

If I was to mashup games to tell you what it feels like to me, it'd be this

All games that I've thoroughly enjoyed in my life.

Now . . . all that said, I'm kind of to the point in the game where I've crafted some pretty awesome armor, have fairy wings to fly, have an amazing yo-yo of death, a stockpile of potions, a town full of helpful NPCs, and to progress further into the game I have to kill three bosses that randomly appear, but only at nighttime . . . and I'm stuck.

The hardmode bosses kick my butt, and I'm imagining I have to either sync up and actually play the game with friends to progress or really learn how to avoid taking damage from the bosses (either by bashing my head against it several more times or watching a few spoilery YouTube videos).

If you've got $10 to spare or happen to find Terraria for sale on the Steam store, I'd recommend giving it a go, but when you do . . . just know you may need to give it some time until the layers of the game start to peel back and reveal itself.

Let me know when you've beat the Wall of Flesh! Two words . . . water bolt. ;)

Happy Dueling!

Saturday, June 25, 2016

#OneWeekDailyBlogging Wrap up -- Bonus Day!

Thank you all for joining me with a week of blogging.  I finished up my week's worth of blog posts yesterday, and I'm quite happy I joined in Emy's fun!

Please read her full recap here: *click me*

Included in that recap is a challenge to participate in another week of blogging sometime in the December 2016 time frame . . . I'm game! (Emy, you will certainly need to remind me of this and chastise me if I say I can't join in when you do this again.)

I think my favorite moment of this challenge was not the daily activity of thinking, "what's on my mind today, and can I smoosh that out into a meaningful blog post," (that was a close second), but actually spending some time getting lost into Emy's YouTube channel in the process. Watching her translate her adorable dog's barks was hilarious, and the Christmas videos were very heartwarming.

Emy, if you're reading . . . you really should do more videos. You've got a knack at that. :)

Hopefully the benefit for you all was catching up with me and seeing where my brain is at when I'm not thinking about KingsIsle all the time. (Ok, let's be honest . . . I really am thinking about KingsIsle 90 percent of the time . . . it's hard not to get sucked in when you're checking forums and getting pinged on Twitter every day about something.)

Consider this an invitation to join in for anyone that reads this blog . . . with any luck we'll have a little more warning next time to plan, and if that's the case, I'll be making a post to declare my intentions to POST POST AND POST SOME MORE during that week!

Along those lines . . . I don't know if Belghast has intentions to run another Blaugust this year, but if he does . . . you should all consider joining in that as well.  A week of blogging is fun, but a whole month of blogging is truly an exercise and could be rewarding too. Last year I won a copy of Terraria for participating (which reminds me . . . I still need to write about that game hehe)

Happy Dueling

Friday, June 24, 2016

D&D yesterday, today, and tomorrow

(continuing along with the #OneWeekDailyBlogging challenge from Emy . . .)

Hello dungeons delvers!

I've played a bit of D&D before in my life and especially when I was a kid. When I close my eyes and think about playing D&D in the past I remember three locations.

- A guy's kitchen that was about two blocks from my best friend's house
- A guy's basement bedroom that was across the street from my best friend's house
- In the room of the brother of a friend's house.

We were such nerds about D&D, and I'm sure those rooms smelled of sweaty socks and Doritos.  I think this was right around the time that Atari was taking off, but besides Atari, this was the LIFE! The smell didn't even matter y'all . . . we were gettin' our fantasy fix and slaying hordes of orcs and other crazy things. YARRR! *insert the sound of rolling dice*

Eventually, I stopped playing D&D, and I talk about that in another post I wrote when Dave Arneson died.  I'll quote from it:

"Eventually when I was in my early 20's I was without a job living in the upstairs apartment of a guitarist that I use to play drums for. It was kind of a sad and very poor time in my life. Well, I traded all my early editions of my D&D books to him in exchange for rent for a month. That was the Monster Manual, the Dungeon Master's Guide, The Players Handbook, Dieties and Demi-Gods, the Monster Manual II, and a really super rare book of traps. By that time I hadn't played the game for a few years, so they didn't really matter to me. But now . . . now . . . I kind of wish I had them again just to take a look at them and laugh a bit at a few memories I had with my friends as we played that game."

A few years ago, I picked up the Red Box basic D&D set again (edition 4 apparently) because my daughter was wanting to play, so I got the box and gave it a shot. It was a struggle for us and my DM skills were incredibly rusty. I continually had to stop gameplay and check rules and scratch my head. I think the experience turned her off to the game . . . but she wanted to go crazy anyway with making a character that was half unicorn and shot rainbows of death out of its butt or something like that, and I just wasn't prepared to bend the rules because I didn't even know the rules to begin with.  It was a struggle.

Now, people at work play pen and paper D&D on lunch break all the time at KingsIsle, but I never really got involved much until . . . something I can't talk about . . . sorry, the first rule about D&D Fight Club is that there is no D&D Fight Club. Now who's the rule breaker?!

D&D fight club is DM'd by the one and only Jeff Toney! Basically two people go against each other, you start at level 3, and when one player wins, they advance to the next level in one fell swoop.  If you lose . . . well, it used to be permadeath for your character, but it felt a bit punishing when you'd get up to 4th or 5th level and then have to start all over. Now the rules are that when you die, you lose one item to the other player, get 200 gold and keep your level. Currently, my druid is a nice stepping stone to pass better players on to 6th level where you can purchase magic items and start the potion meta-game.  I figure I have enough gold built up from defeat I might be able to buy something amazing, which will probably be stolen by another player . . .

Let me cut to the chase by saying IT'S FUN!  It's fun and it's gotten me back into D&D a bit.  Jeff is even DM'ing a game for me, my kids, and his daughter on the side every other week or so, and it's been pretty awesome. I can safely blame Jeff for getting me back into D&D.

At work I'm now playing a game where on Thursdays at lunch, Blind Mew himself is the DM guiding a group of us through an adventure!  (And can I just say it was pretty awesome to be part of a jail break in yesterday's session?)

Tomorrow is another Jeff Toney hosted D&D session for my family, and I can't wait to continue on our journey. Seeing as my kids are involved, it's a bit crazy and Jeff is more than prepared to handle my kids' creative minds. Hopefully when they look back at their D&D experience, they'll find it has a better smell to it than sweaty socks and Doritos . . . it's been upgraded to scented room fresheners and usually pizza, cookies, and sodas . . . complete with colorful characters hand-drawn by Jeff Toney himself.

I'm the Dragonborn bard in the middle. :)

Happy Dueling!

Thursday, June 23, 2016

Neverwinter Foundry System . . . removed?

(continuing along with the #OneWeekDailyBlogging challenge from Emy . . .)

My wife the other day asked me to help her load up Neverwinter on the computer, which is strange.

Because here's the deal. Back in 2014 I was on a crusade to get my family playing Neverwinter. I even managed to coordinate a moment where my daughter, Uber Wife, and I were playing in the same group.  This, like, never happens anymore.  After that one experience, my family dumped the game. *cries*

Oh well, I'm sure one of Uber Wife's Internet buddies convinced her to download it, and as it turns out the game was crashing on her during mid-load with a nasty "graphicalclient.exe error."  Basically I had to run the launcher in Safe-Mode and then everything seemed to work.

I even logged in for a second and checked out my super sexy cleric, Dr. PhilGood. Don't remember him?


Now you do!

Of course the first thing I wanted to do when I was back online was revisit my dungeon that I spent all that time crafting in the Foundry system, because . . . 1- I missed it and 2- let's be honest, Neverwinter has the best UGC (User Generated Content) system out there, right?! Honestly it was my favorite thing about the game.

. . . "was" my favorite thing about the game. The foundry system and all the quests that went with it were nowhere to be found. *GASP*

And apparently I was late to the party to know about this as I took to an Internet search:
  • The Foundry wiki states it "disappeared from the game" several months ago.
  • The Neverwinter uncensored blog had a quote from a Dev that said they were looking at several frustrating bugs with the foundry system, but also gave a very telling couple of sentences: ". . . the more power you give authors in creating user generated content, the more likely some are going to abuse that power. But the less power you give authors, the less the foundry can serve its purpose of being a true sandbox environment."
  • And finally, Reddit, takes us to the land of truth . . . people were abusing the system to create maps specifically for farming exp and astral diamonds.
I guess it's human nature . . . someone builds a game and someone else tries to break it.  It's just too bad we can't have nice things, and that's a shame.

One things for sure, I'm glad I did screenshots of my Labyrinth tribute dungeon and captured it in this post so I could remember it though! Screenshots or it didn't happen! (now if only I would have made a YouTube video of it . . . ahh well.)

Happy Dueling!